We've got a great community with a ton of creativity. User ImplixGG made an excellent thread to not only showcase other members' gifs they create, but an indepth tutorial on how to make your own gifs as well. There's plenty of entertainment, and we all love seeing what people come up with. Here's an example from user neonjackal. Thanks for the hilarious work, keep it coming!
Hello hello. The team is currently in sunny San Francisco for the Game Developers Conference, so don't worry about the missing Rob. We'll have some more details coming soon about the trip. In the meantime feel free to get in contact with us if you're at the show as well, always nice to meet and chat!
I wanted to share a fan video demonstrating a great round of communication, coordination, and execution in the game. There's plenty of hilarious moments within sessions, and we love seeing them, but it's also nice to see clips like this of a serious round. There's real tension to the action. Thanks to YouTube user Slick Bee for the upload.
If you have clips of your own you want to share, head to the Pics & Vids section of the forums and hit us up on Twitter as well.
We are fans of our community, of course. We are huge fans of what our community comes up with when they employ the tools of Microsoft Paint. We have a thread that is dedicated to sharing our favorite moments within Intruder via the captivating program. If you have an artistic itch with a story to tell, please share it with us!
Hello again and welcome to another spotlight. Today we're looking at a map created by user SteelRaven7 called "Oceanside." As the name suggests, the map is set on a huge oceanside property. From the creator in the official thread, "The idea behind the map is to give the intruders the freedom to approach the house from almost any direction. I also wanted to mix mid range combat in the garden and rock areas with super close quarters combat inside the house." They've certainly accomplished that as there are not only different directions for the attackers to come from, but different heights as well. There's a cliff area with a zipline which gives the intruders access to the 3rd floor, as well as a garden so that attackers are not completely exposed. A unique touch is a moveable truck, which can lead to some hilarious moments with the ragdoll. There's plenty to the house itself, with different rooms and roof access. There's plenty of closets to hide in, too. Thanks for your hard work SteelRaven7, keep up the fantastic work!
Hello! After our look at QSwitch, we wanted to have an organized session with the community on the map. So, this Friday (2/12/15) at around 5pm Pacific time, hop on and join us! If anyone has the ability to stream on Twitch or record and upload footage, even better. See you tomorrow.
Update: We'll be organizing in the IRC so make sure you pop in there beforehand!
Hey everyone, this feature is meant to promote users and the amazing content they're making in the game. This week the honors go to Actionman with their map "QSwitch". Something that stood out to me is they have an introduction to the map, to set the mood. From the OP of the map's thread, "The Q-Switch group is one of the most powerful megacorporations in the world, and their corporate headquarters reflect that strength. No one has ever breached their intimidating, fortress-like compound, until now!
The intruders will have to collect key-codes and infiltrate the security room on the lower floors, and then proceed to the upper floors to retrieve one or both of the packages, before escaping via the subway or the rooftops across the street." This goes a long way in giving the map color, which isn't found in many levels. The map itself is quite something. Firstly, it's huge. Even before you get into the towering 4 level building (and 2 underground levels), you can run around the entire site, giving the intruders plenty of options on routes to take. Other unique features of the map include a motion sensor system within the building, which can be turned off, and laser alarm sensors. There's even functioning elevators! A detail I really appreciate, considering it's such a large map, is that each of the levels has a specific color floor. So even if you split up on the same floor you can still quickly orient in calls such as "purple security." Another impressive feature are the security cameras, which have custom built shaders (seen above).
There's still plenty of work planned to be done but as of right now in it's current state, it's absolutely worth checking out. Make sure to check the thread for updates and more information. Keep up the great work Actionman.
It’s that time of year, where we unleash a huge update to Intruder, invite you to get involved in the creation of the game, and slash the price of the game! This is the largest ever update to Intruder, so read-on, get-involved, and spread the word!
First things first, we’re running a sale on Intruder, and you can now get in on the early-access alpha of the game for the low-low price of $5, 50% off! And as if that’s not enough incentive, we’re also knocking an extra 5% off the price when you buy multiple giftcodes. We promise that this is the best value you’re going to find when it comes to indie stealth multiplayer games, especially considering all the new features we’ve added (aha check below)!
With patch version 449, we’ve made one of the largest single updates to Intruder ever. This update includes a ton of new art, animations, sound effects, particle effects, and tweaks to nearly everything. The art in the game still isn’t “done”, as we’re still focused on the gameplay. But we’ve been having a ton of fun playtesting these changes with AUG. We’ve also been fixing bugs as we find them and as you report them, so keep it up! Every day your participation helps make Intruder better!
Here’s a big listing of all the new features and changes in the latest patch:
And here’s the big news! We want to invite you to make your own levels in Intruder, share them with other players, and play them in multiplayer matches! We got our start in game development by making maps and mods for games like Half-Life and Unreal Tournament, and we’re super excited to let you do the same types of thing for Intruder. Since we’re making Intruder in Unity, you can download Unity and use it to make levels too!
Check out this information about the Intruder Map Maker.
Firstly we would like to congratulate team Men With Excellent Hats for winning the Infiltration Inc. community tournament! They defeated Team Raven Shield 2-0 last weekend. It's well deserved, they have been recognized by the community for their strong preparation and use of teamwork throughout the competition. Men With Excellent Hats member Granate is worthy of special accolades for his heroics in a couple particular rounds, overcoming early 1v3 disadvantages for his team. Thanks to all of the participants, teams, casters and streamers for making it possible!
With the holidays and the end of 2014 coming up we'd like to showcase some of the cool stuff going on within the Intruder community. Whether you're new to the game or just haven't spent much time on the forums themselves, here are some fun, and useful, threads to check out. There's the “Introduce yourself thread” which is a great starting place to meet some nice folks. If you're looking to chat, make sure to check out the IRC as well, it's friendly and welcoming to newcomers. Also for newcomers is a wonderful thread created by user Lucien with beginner tips. It has everything from route strategies to vocabulary used by teammates in the game. Another good thread to get game tips is “Post your role” which gives a sense of the different strategies one can take in a round.
If you would like to watch Intruder videos or streams, or if you want to promote your own channels there's a thread for that too over here. Once you're feeling creative, head over to the haiku thread and share your poetic prowess. Finally, we'll have a new patch coming out soon. Hopefully within the month, so make sure to check the site for upcoming patch notes. Happy holidays!