Build 69

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Patch Info

Released Unity Build Hotfix?


6/6/16 5 X

Patch Notes

New Additions

  • Hands!
    • Yes, first-person hands!
    • First-person hands for every weapon and Gadgets are now in Intruder
    • This affects things like reload times as well as fire timing (for instance grenades you need to pull the pin before being able to throw)
    • Reloads can be interrupted by falling over, catching yourself from height, etc
  • Energy system
    • taking certain actions will drain or replenish your energy
    • energy affects your aim, breathing, and how long it takes you to get up
    • running and shooting will deplete energy, standing, resting and arresting will give you back energy
    • aim sway is determined by energy and how long it takes you to focus for full accuracy
    • getting energy below 30 causes you to breathe heavily which others around you can hear
    • standing back up after being knocked down takes longer if you are at low energy, so conserve your energy
    • total server/room system upgrade
    • server rooms now can have more than 8 people in them at a time. 12 player Cliffside for instance!
    • servers can now be created with custom maps or official maps by us
    • servers can allow for private matches for tournaments where only certain players are allowed in

Changes

  • Blinds over the bridge windows at either end, bridge now viable option for stealth (Riverside)

Fixes

  • gun side to side movement should be consistent no matter what mouse sensitivity you have
  • cs gas no longer should affect you from vents if you are not inside them
  • switching between fly mode and follow mode on spectator camera keeps correct view angle
  • OSX main menu crash fixed (options menu fix coming in version 70)
  • various other bug fixes