Build 77

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Patch Info

Released Unity Build Hotfix?


5/20/2017 5 X


Patch Notes

New Additions

  • Completely new Main Menu! Access your profile, links, change log, bugs, chat, etc! We're going to keep making this better so let us know what you want
  • Totally new server/room browser! Actual map and other information now displayed!
  • Custom rooms with PASSWORDS and other settings! FINALLY
  • You can also ADMIN your own rooms now! Ask us how this works in chat!
  • Totally new options menu
  • New server browser
  • New Photon version
  • Upgraded to Unity 5.6.1p1
  • underwater fog working again!
  • normal fog working and beeeeaauutiful!
  • Totally NEW recoil system for the SMG. Single fire and Burst fire are now much more effective. Your aim will stay on target if you fire in timed bursts. If you fire full auto your gun and arms will start to raise
  • new room loading system should prevent weird desync problems when joining rooms
  • connection state of joining the room now displayed in the lower left. Return to menu button added to the top right.
  • MUTE button added to player rows!

Map Maker

  • New map maker version, you must download and reupload you maps with this!
  • Map maker will now give you a warning if the Unity or Map Maker version is wrong
  • Ensures you are on Linear lighting in your project
  • Simplified export and upload workflow
  • Map uploading now has progress bar, auto upload, and everything brought together into one click


Other Stuff

  • hit by bullet view effect is now determined by energy
  • briefcase should never end up at 0,0,0 point! Should always spawn after a new round
  • arresting teammates has been turned off by default
  • Mirror Camera jitter fixed
  • default map setting set to random time instead of cycle
  • limited fire rate on pistol
  • limited fire rate on sniper rifle
  • should have fixed some crashes when rounds restart
  • Mountainside mountains should actually render
  • should have fixed bug where you respawn or spawn on the wrong side
  • fixed bug where vote screen would be stuck forever
  • Major shadow optimization on Riverside cuts 200k polygons per second
  • Bullets made slightly smaller, so you must be more accurate
  • Made it so that moving up or down stairs no longer throws your crosshair off target
  • New lighting rendered on all maps
  • blood decals no longer spawn underwater in that weird way they did
  • default room size now 10 people
  • lots of other tiny bug fixes and upgrades