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by alcavane
Tue Sep 16, 2014 3:30 am
 
Forum: Share your Game
Topic: Looking for Lost Treasure fans
Replies: 0
Views: 365

Looking for Lost Treasure fans

... Treasure provides enriched game-play experience, you don’t need to spend too much time on it, and you can play it during leisure time even upgrade buildings while you are sleeping. This game is full of fun as well. You are able to enjoy the power of ruling your own kingdom with various buildings, ...
by actionman
Mon Sep 01, 2014 11:43 pm
 
Forum: Tactical HQ
Topic: [AUG] COMBAT & SITUATION AWARENESS
Replies: 6
Views: 650

Re: [AUG] COMBAT & SITUATION AWARENESS

The hallway between buildings is usually called "bridge" in my experience. Might be nice to start a thread to find the most popular nicknames though! I've heard people in game reply, for example: "2 on road? You mean ...
by TheReaper1221
Sun Jul 06, 2014 2:41 am
 
Forum: Tactical HQ
Topic: Robot Cameras?
Replies: 23
Views: 1621

Re: Robot Cameras?

perhaps a quadrotor camera drone instead? It would be a pick up in both buildings.
by Dima
Thu Jan 02, 2014 3:01 pm
 
Forum: Tactical HQ
Topic: Idea - Climbing and Ninja stuff...
Replies: 7
Views: 523

Re: Idea - Climbing and Ninja stuff...

A throw-able grapple hook that acts as a rope ladder would be interesting. Swing from buildings and scale them by climbing a rope. A grappling hook is a fantastic idea for a weapon, however I have yet to see an fps that does have it. BF2 Expansion pack Special Forces ...
by TheDR
Thu Jan 02, 2014 12:05 pm
 
Forum: Tactical HQ
Topic: Idea - Climbing and Ninja stuff...
Replies: 7
Views: 523

Re: Idea - Climbing and Ninja stuff...

A throw-able grapple hook that acts as a rope ladder would be interesting. Swing from buildings and scale them by climbing a rope. A grappling hook is a fantastic idea for a weapon, however I have yet to see an fps that does have it. BF2 Expansion pack Special Forces ...
by thevraptor
Thu Jan 02, 2014 12:32 am
 
Forum: Tactical HQ
Topic: Idea - Climbing and Ninja stuff...
Replies: 7
Views: 523

Re: Idea - Climbing and Ninja stuff...

olly wrote:A throw-able grapple hook that acts as a rope ladder would be interesting. Swing from buildings and scale them by climbing a rope.


A grappling hook is a fantastic idea for a weapon, however I have yet to see an fps that does have it.
by olly
Wed Dec 25, 2013 1:37 am
 
Forum: Tactical HQ
Topic: Idea - Climbing and Ninja stuff...
Replies: 7
Views: 523

Re: Idea - Climbing and Ninja stuff...

A throw-able grapple hook that acts as a rope ladder would be interesting. Swing from buildings and scale them by climbing a rope.
by RobStorm
Sun Dec 15, 2013 6:38 pm
 
Forum: Tactical HQ
Topic: Game Architecture
Replies: 2
Views: 195

Re: Game Architecture

... architects such as Mies Van der Rohe, who you mentioned, Wright and many others. We're attempting to present beautiful architecture and functional buildings instead of just standard fps fare like dirty warehouses or dilapidated desert towns. There's a good thread where we were discussing possible ...
by lefteris996
Tue Dec 10, 2013 1:52 pm
 
Forum: Tactical HQ
Topic: Idea -RPG- -Achievements-
Replies: 3
Views: 197

Idea -RPG- -Achievements-

It would be awesome if you could bomb buildings and kill people that way.
Also achievements are good too. :mrgreen:









I havent been invited to the game yet.
by Crocidolite
Sun Nov 17, 2013 12:58 am
 
Forum: General Randomness
Topic: My Largest Fail In C&C 3
Replies: 0
Views: 205

My Largest Fail In C&C 3

... to mine. I slowly move the mothership towards the little outpost, thinking to myself "Hmm, I wonder if this thing can deal damage to my own buildings, probably just the AOE damage from the blasts." As I charge the blast. "You are victorious!" as the enemy buildings explode. ...
by tangowhisky02
Tue Nov 12, 2013 7:30 pm
 
Forum: Tactical HQ
Topic: Cold and ill
Replies: 3
Views: 249

Re: Cold and ill

... outside warfare would become snails fighting with hypothermia and i am pretty sure people dont camp at radiators and this would cut off the two buildings because one person could stay by the window and shoot any snails trying to attack them :twisted: :evil: :arrow: :mrgreen: :ugeek: :idea: :?: ...
by ATLASO
Sun Oct 20, 2013 1:25 pm
 
Forum: Tactical HQ
Topic: Cold and ill
Replies: 3
Views: 249

Re: Cold and ill

... like DayZ, WarZ and similar. Dont know how the devs plan to make other maps, maybe one with a extreme weather condition, with two separated buildings and you cant stay in the outside for a long period of time and instead of the illness system (dont know how complex it would be to make) you ...
by TkC
Sun Oct 20, 2013 1:23 pm
 
Forum: Tactical HQ
Topic: Cold and ill
Replies: 3
Views: 249

Re: Cold and ill

... like DayZ, WarZ and similar. Dont know how the devs plan to make other maps, maybe one with a extreme weather condition, with two separated buildings and you cant stay in the outside for a long period of time and instead of the illness system (dont know how complex it would be to make) you ...
by D0DG3R
Mon Jul 29, 2013 10:33 pm
 
Forum: Tactical HQ
Topic: Some ideas of my own.
Replies: 9
Views: 838

Re: Some ideas of my own.

... Night/day Cycle to spot targets as well as your own team from the main spawn locations beside the already existing camera's scattered around the buildings. Edit: After watching and continuing to watch the Stream on 03/08/13 I had some more Ideas which could add a new level of tactical needs to ...
by MrOtton
Sun Jul 07, 2013 10:18 pm
 
Forum: Pics & Vids
Topic: Game Picture Requests | Screenshot Scavenger Hunt!!
Replies: 8
Views: 920

Re: Game Picture Requests | Screenshot Scavenger Hunt!!

Here is the Screenshot Pack 2 featuring pictures of the buildings and scenery.
by ComradeRoe
Thu Jul 04, 2013 7:32 pm
 
Forum: Tactical HQ
Topic: No idea what to call it idea idea. [Suggestion]
Replies: 17
Views: 1040

Re: No idea what to call it idea idea.

I think 20-28 might be better playercount for current map size. Also, I think the intruding area should be relatively small, with the building/buildings, and then enough area to allow any way to get around it to infiltrate. Instead of the Commander, I'd rather a VIP mode that's similar. A man ...
by JimmyJazz
Sun Jun 02, 2013 3:03 am
 
Forum: Pics & Vids
Topic: Intruder Banner Thing
Replies: 5
Views: 661

Re: Intruder Banner Thing

I'm unsure of what the final aesthetic of the game will be, but judging by the fact the levels are, or based on High architecture designs and buildings (I.E Frank Lloyd Wright, Frank Gehry, I. M. Pei) i don't think a rugged, beat up, close to dirty logo fits with the rest of the game. but i actually ...
by Leetgrain
Sat May 11, 2013 12:16 pm
 
Forum: Tactical HQ
Topic: Architecture and Level Design
Replies: 46
Views: 5263

Re: Architecture and Level Design

... rig could work, but I don't really see how you'd set it out. You could have a high street, I could see it working very well if you could go into buildings as well. A place I know: http://ealingyi.files.wordpress.com/2010/03/ealing-broadway-looking-west1.jpg http://www.soultsretailview.co.uk/wp-content/uploads/2010/12/primark_ealing_broadway_graham_soult.jpg ...
by Frarf
Fri Apr 05, 2013 11:02 pm
 
Forum: Tactical HQ
Topic: Architecture and Level Design
Replies: 46
Views: 5263

Re: Architecture and Level Design

... aesthetics, especially since it would have logical locations for capturables and plenty of room for architecture (multiple floors, sub levels, out-buildings, etc.)

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