I've done a few iterative updates to the level now, here are the main changes:
- Made the keycode paper more visible
- Added some invisible colliders that hopefully should prevent people getting stuck at rocks on zipline side.
- Replaced one intruder c4 with grenade, they now have one each. Should remove c4 jumping entirely. Not sure if the nade thing is going to work, but let's try it.
- A few more props to give more hiding spots inside.
- Some more cover by crevace capture point. Should make it harder to cover both capture points as a guard.
Would love to get some feedback on balance issues with the intruder grenade, and wether or not there needs to be more paths to the crevace capture point. Do you guys use it at all?