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RobStorm
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Change Log

Postby RobStorm » Mon Apr 15, 2013 4:05 pm

Patch 450 & 451

Australian servers!
new version of Photon
Custom Maps can now be organized by category, popularity
server list now shows the type of server with color coordination
more obvious chat button
Projectiles should move with movers, needs testing
Certain custom maps will now be ranked (tracking stats) or unranked depending on category
Let us know if you new map needs to be tagged as they will be untagged by default
warnings when entering demoted servers

Activators can now be specified who can use by team in MM
Activators can now allow a team to win or a draw in MM! Make your own Objectives!
Movers now have playAtRoundStart variable to specify an animation to play at the beginning of the round
Movers can lock player inertia to them for easier platforms to stand on, moving object, etc
you no longer need to put your saved levels into the Content/Levels folder
new levels can also be saved on any drive

Small feature additions and bug fixes

Patch 449, THE BIG ONE


CUSTOM MAP making and loading!!! link https://superbossgames.com/forum/viewtopic.php?f=14&t=2030
Launch intruder from the Map Maker
In-game custom map browser which also allows you to start your own server!
Sort buttons in the custom map browser, by name, author, and last updated. Default is last updated.
Smooth cinema camera controls in spectator mode for nice video shots. Press f2 to toggle on. Prone will activate slow movement as well.
new sounds effects for the SMG and Pistol
new thick particle effects for the gunfire and impacts
new blood particle effects
new explosion particle effects
moo finally gets his wish, fire mode on the SMG now saves #FullAutoDefault
SMG switched to 2-shot burst
Walk speed increased when aiming down sights
cinematic screenshake and blur effects when near explosions
new first person animation system, including landing from a high height animation
new shield 3d model
new recoil systems for more advanced balance dynamics
new cleaner menu GUI
ziplines! available in custom maps
cache size and clear cache for custom map content in the Options menu
elevator and moving object position syncing, so your teammates don't sinkt through the floor
banana initial sync issues fixed
red dot made more menacing
Reindeer holiday hat! use /rudolph 1 in game
close keypad with right click/fire 2
fixed shield collisions so bullets no longer occasionally pass through, much more effective!
faster connection time to all servers
more cliffside deathzones
more riverside deathzones
inside care deathzones
easier to read binocs hud
fixed ammo -1 glitch
fixed infinite inventory glitch
fixed occasional trigger bug
fixed some ragdoll velocity bugs
fixed door handle texture
fixed double click login screen bug
fixed bug where you could not assign certain items to the = shortcut key in the inventory

advanced activator allowing for dynamic interactable level objects in MM
doors and windows in MM
physics object to MM
reload levels while in game to MM
pickups in MM
ladders in MM
skyboxes, render settings, and lightprobes to MM
briefcases in MM
goal points in MM
destructibles in MM
ziplines in MM
animated movers in MM
hide on start script to MM
Tags and layers auto assigned in MM
keyboard shortcuts for export, play, etc
uploading of custom levels
water height in editor
custom doors in MM
observer camera position in MM
sliding doors/windows in MM
mortar in MM
underwater sound control in MM
equipment manager in MM, choose weapons per team, ammo, etc
gravity settings per level in MM
auto level clean up in MM for audio listeners, cameras, and other unwanted scripts
windzones and flags in MM
keypads in MM
notes in MM
offline level testing in MM
console command to reload offline test level /res
zipline dangle amount in MM
layer switch script in MM
don't let upload until compiling finished in MM
inertia settings for movers in MM
sound settings for 3d voice and footstep sounds in MM
spawn prefabs in MM


Patch 447 & 448

Super Binocs
-press x to change fire mode
-can send pictures to other teammates with binocs
-can use as radio
New Halloween hat, use /jack 1
Jumping while standing or running now transmits footstep sounds cross network
Landing from the air also transmits sound now, but only when standing on land. So if you crouch on landing it will be silent.
Some level optimizations
fixed radio bug when clicking too fast
fixed water super speed bug
small fixes and changes
menu now shows connection status in red or green
fixes to 447 bugs
now with more potassium

Patch 446

movement speed bugs with water and aiming fixed
/volume added. /volume 1 is default
some new under level deathzones on cliffside
some bug fixes with console commands

Patch 445

can't spectate other people while arrested
press space 5 times to die while arrested
auto team balancing, must be more guards
full mission names in server menu
admins have some extra controls
new AUG hat
added chat and forum buttons to menu
added timeout message for login
fixed some bugs
death zones in cliffside

Patch 444

deathzone so you can't go under level
slip zone so you can't go under building
another slip zone so can't go under on other side
can't jump back into server room vent
fixed some windows
prevented double pick ups from happening
new hat for AUGs, again!

Patch 443

new version of photon
new version of unity3d
new forum and chat buttons added to the main menu
minor glitch fixes
exclamation point hat for AUGs
can change anti aliasing with the console command /aa with settings of 0, 2, 4 or 8
console command /stp automatically set resolution to 720p
console command /tep automatically set resolution to 1080p

Patch 442

fixed no splash
fixed going through floor again
small level changes
fixed server player count sometimes going empty

Patch 441

fixed keypad sound glitch
fixed fall through floor glitch
fixed red dot lighting
fixed red dot super hat, sorry ;*(

Patch 440

added AUG servers, join AUG here: http://bit.ly/IntruderAUG
demoted people now can only join Bravo and Saturn servers
red dot sight for the SMG, pick up and re-equip SMG, hold right click to zoom down sight
red dot pick ups added to both levels
new 3d model for the binocs
binocs now has range finding
scroll view on servers
standing up now makes you jump shorter
extra check to make sure you don't go through walls
console command for no logo /nologo
console commands for framerate limit /framelimit 60, vsync must be turned of to use this like /vsync 0


Patch 439

minor bug fix for network speed ups

Patch 438

View user profiles from the friends list or team menu by clicking the small "p" button next to their name
updated friends list
friends list now available in match
give likes or no likes to other players in game from the team menu

Patch 437

Friends list for all! Works like a charm, more on this later.

Patch 436

respawn on server join exploit no longer works
admins can now ban players
deathzones added to trouble spots

Patch 435

Menu fix for those having trouble logging in

Patch 434

auto-temp banned if you are punished enough
friends list testing for admins
some behind the scenes stuff >;D

Patch 432 + 433

added Goof hat using /goof 1. Use when you want to goof off with friends don't want to count team attacks against them. /goof 0 will re-enable normal play for you and TKs. PLEASE use this when you want to goof off with friends as we will be tracking TKs harder.
some private servers for admins
some bug fixes

Patch 431

Look and find out!

Patch 430

fixed one menu button on server select

Patch 429

new server browser that's let's you pick server with night/switched modes without an admin
clicking the server gives you the mission description
added change log button to login
added controls button to server menu
made sensor not go off when you are a dead man
make pushing over tk again
make sure hp is an int
escape will now exit the chat you are in
closed hole at top of elevator shaft

Patch 428

made /forgive not need to take a name, so you can just do /forgive
round end checks redone again
master resetting done again
exit to menu added to team pick screen

Patch 427

drowning ragdolls now work
totally redone check for game end scenarios
/st and /status will now give you a total status on the server, please use this in case of future freezes

Patch 426

can't poke camera through stickies anymore
turned physics iterations from 6 to 8
redid elevator check
redid game end check and respawn
redid door respawn
redid hack computer respawn
your rag doll now collides with cardboard guys
fixed spec camera position clamping

Patch 425

fixed game end message not appearing
added more servers
instructions appear when you get TK'd
/punish just now doesn't need username input
changed inGame IRC channel to #IntruderAgents

Patch 424

fixed lighting bug on riverside start
turned off /night and /day on cliffside
fixed in game patch number check

Patch 423

afk timer bumped up to 1 minute from round start
changed checks for round ending and restart
changed default server page to US
can't join server until JoinedLobby is the connection state
added /et for end round time
took off tking if no one is on the other team
added /mute instead of just /muteplayer


Patch 422

added more servers
added in-game restarting when new patch comes out
muting of a single player /muteplayer /whoismuted /unmute
added a forgive console command i.e. /forgive SoandSo
/servername will now also print the region of the server
use key now bindable in launch menu
small change to position sync script
added report for round length
shifted the dock cap point over a little
add deathzone by the mail room vent wall
changed reconnection scripts

Patch 421

made sure /punish puts people out for the next round as well

Patch 420

changed the round ending checks to be even more secure. Let us know if some rounds don't end.
ELEVATOR IS FIXED. The repair man came and everything seems to be in tip-top shape now.

Patch 419

Added deathzone on top of B2
various admin functions

Patch 418

Added auto-kick for AFK users

Patch 417

Alt-Tabbing or un-focusing the window results in setting the game to windowed mode, this prevent losing connection when alt-tabbing

Patch 416

changed chat address for inGame IRC so that it connects better
added deathzone to Riverside
made head hitbox slightly thinner
terrain on riverside slightly modified

Patch 415

spectating enabled for more users
if you somehow join a server which is full, you will be sent back to the server select instead of stalling on the level screen

Patch 414

made radio frequency response more realistic; 300hz to 3khz
added a check for game not ending after goal is reached on briefcase mode
added /rt console command to check how long the round is running

Patch 413

high pass filter on radio, for cool radio effect

Patch 412

made briefcases float slowly down in water
did check on briefcase to make sure it never leaves the game space
can no longer pick up briefcases at the end of the round

Patch 411

updated to Unity 4.3.4
redid occlusion on Riverside

Patch 410

fixed feign death at height thing
phasing through walls kills you and reports what wall you went through

Patch 409

covered weird cliff rock in garage
some passwords with special characters could be accepted now
small bug check in code

Patch 309 to 408
October to Jan 28, 2014

added connection status to server list
ejects players that stall their games too long
switches master player if they stall too long
game ending synced better and checked on to ensure rounds always end and restart
deathzones added to places where players shouldn't be or glitch to get to
some new console commands
spectating
new icon
[x] moving heads while voice chatting
[x] make global chat have spaces
[x] /bug and /report commands
[x] spectating positional audio
[x] multiple dead talking
- fixed briefcase bug
- fixed team change at spawn bug
- fixed team change message not showing when dead
- showing dead talk at end of round
lots of fixes
lots of fixes
lots of fixes
attacking team mate checks
InGame IRC spawns at login, not server
fixed a bug with unequiping weapons at level restart
added google analytics to disconnects and reasons
We can now use EU and US and Japan and Asia servers
[x] disconnect chat bug
[x] volume bug
Lowered tons of RPC optimized stuff, fixed a ton of HUD bugs, server disconnecting stuff and team selection and pre-server bugs
fixed news issue and issue with text not appearing
[x] dragging items into shortcuts
redone occlusions
[x] fixed bug where joining a server with ragged players would not rag those players
[x] santa hats, attachment script
[x] stop radio sounds when using keypad
[x] make sure you can't use binocs while in menu
[x] exit game, and shortcuts to inventory, object, and team tabs
[x] keypad to work with numpad
[x] fix wrong animations for radio or unequip
[x] added vsync console command
[x] redid occlusion
[x] moved sec camera slightly
fixed connection error that wouldn't spawn team select
binoculars can now take screenshots
3rd person pistol animations
Binoculars now in!
shortcuts now add image to shortcut grid
added quality settings, resolution, fullscreen, and mouse sensitivity to options menu

Patch 309
October 9th
[x] slip sound added back in

[x] add different material footsteps, like material manager

[x] voice chat bar in spec mode

[x] stall doors

[x] fix security room door offset

[x] gif of the week of jumping into the water

[x] no more racecar :(

[x] added force crouch and force prone functions

[x] look into the jumping prone position when getting up from rag

[x] rare briefcase bug when player joins

[x] make sure bullets hit players after hitting glass

[x] changes to bullet collisions

[x] prevent charges and grenades from going through walls

[x] make sure charges and sensors are always flat on the wall and don't go through

[x] fix computer bullets

[x] more frequent computer sparks

[x] change fall to death method, prevent pre-death jump

[x] fix the dock of death

[x] Colliders for tree in garden so raven doesn't make a nest

[x] take bullet collider off invis wall

[x] fix can't hear other dead players while arrested

[x] can't get up while moving in ragdoll

[x] jump after radgoll crouch

[x] talk to guys about dual signatures

[x] take out crushing for now

[x] changed player mask for standing up

[x] experiment with crushing

[x] make a stand up with more checks so you can't go through ceilings

[x] move vent lower above lab to prevent feet through

[x] don't let clocks contact players

[x] change bullet skinwidths to 1.1

[x] move crouch and prone to separate functions

[x] check on ragdoll syncing for feign death

[x] more accurate mirrorcam position and it won't go through walls

[x] fix negative balance on arrest

[x] don't allow people to object interact when ragged

[x] added force to feign death

[x] grenades in water splash

[x] underwater hum

[x] underwater fog on mirror cam

[x] put fog layer script into intruder

[x] put fog layer script into intruder

[x] underwater fog on mirror cam

[x] security camera limit the FPS

[x] shell fixed in 3rd person

[x] fix can't pickup pack off of another person

[x] turn off briefcase collider when picking up

[x] remove slipping from bathroom rail in b1

[x] shells coming out of the guns

[x] make it so you can't fly outside of the map

[x] make note on the table talking about Benn slip

[x] change mission images to updated screenshots

[x] texture building outside

[x] night menu button again

Patch 291
September 24th
- higher voice quality
- slanted windows fixed (not poking through roof)
- hit reactions
- briefcase changes at night
- night mode
- briefcase blocks bullets
- lots of bug fixes

Patch 280
September 5th

- lots of new textures
- new truck
- new dock goal placement
- updated network code

Patch 244-250
June 7th

- Users now log in with their forum names
- Weapons now have equip times
- News block for updates
- Fixed reload ammo bug
- IRC button in lower right
- Slipping on railings
- others small fixes and changes

Patch 242-243
May 3rd

- SMG Texture
- Sniper Texture
- Pistol Texture

Patch 236
April 24th, 2013

- blood effects added
- new decal system should prevent corner bullet weirdness and stretched decals

Patch 235
April 24th, 2013

- water fog when under water added
- unequip radio bug fixed with new unequip method
- no footsteps while swimming
- fixed death while swimming bug
- fixed smoke grenade visible with rag doll
- movement taken from joysticks, so there should be no accidental joystick input from other controllers

Patch 229-234:
April 23rd, 2013

- a few new 3d models added (clocks, calendars, maps)
- smoke grenade model changed
- lots of new textures
- level/culling optimizations
- some new glass on the B2 offices
- some couches added to the B1 board room
- computer screens in the security room
- basically everything in the level should have color at this point

Patch 228:
April 17th, 2013
- books added
- some changes to the level
- printer texture
- more doorframes

Patch 227:
April 17th, 2013
- added mission objective images to menu screen
- admins now have change objective button at the top to quickly switch between B1 and B2 raid missions
- sniper pickup disappearing bug should be solved

Patch 226:
April 15th, 2013
- /ping command added
- some alerts added to chat box instead of middle of the screen
- added player disconnect alert
- added player switch teams alert
- chat box made to hold more text
- chat input can hold many more characters now
- briefcase graphic changed

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RobStorm
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Re: Change Log

Postby RobStorm » Tue Apr 16, 2013 10:42 pm

227 is up!

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RobStorm
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Re: Change Log

Postby RobStorm » Wed Apr 17, 2013 8:03 pm

228 is up!

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Re: Change Log

Postby RobStorm » Tue Apr 23, 2013 12:42 pm

234 is up!

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MrOtton
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Re: Change Log

Postby MrOtton » Thu May 16, 2013 1:59 pm

Any new change logs? :D
Image

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Re: Change Log

Postby RobStorm » Tue Sep 24, 2013 6:14 pm

new changes as of September 24th, 2013 posted

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Frarf
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Re: Change Log

Postby Frarf » Sun Sep 29, 2013 3:43 am

Awesome, I always love seeing these

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Re: Change Log

Postby RobStorm » Tue Jan 28, 2014 9:31 pm

updated Jan 28th 2013

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Calahagus
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Re: Change Log

Postby Calahagus » Wed Jan 29, 2014 5:10 am

Woo, I was looking for a changelog. Why isn't this stickied?
Good thing I have this sniper rifle and my good sense of stealth.

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Re: Change Log

Postby RobStorm » Wed Jan 29, 2014 5:37 am

patch 409 up

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Re: Change Log

Postby RobStorm » Thu Jan 30, 2014 5:23 am

410 and 411 up

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Re: Change Log

Postby RobStorm » Sat Feb 01, 2014 6:56 am

412 up

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Re: Change Log

Postby RobStorm » Mon Feb 03, 2014 6:03 am

413 and 414 up

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Re: Change Log

Postby RobStorm » Mon Feb 03, 2014 11:34 am

415 up

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Re: Change Log

Postby RobStorm » Thu Feb 06, 2014 1:18 am

416 up

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thevraptor
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Re: Change Log

Postby thevraptor » Thu Feb 06, 2014 4:21 am

I really like how the new radio sounds. It makes me feel like a badass.
Lead (and only) developer of RaptorJesus Games.

Currently working on: Volliod
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Re: Change Log

Postby RobStorm » Sun Feb 09, 2014 6:09 pm

417 is up

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Re: Change Log

Postby RobStorm » Mon Feb 10, 2014 1:07 am

418 up

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Re: Change Log

Postby thevraptor » Tue Feb 11, 2014 12:22 am

Dat auto kick sure will be helpful
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Re: Change Log

Postby RobStorm » Fri Feb 14, 2014 6:08 am

419 and 420 are up.

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