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Come here to check out new Custom Maps developed by the community or to learn how to make your own maps for Intruder!
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Cnaff
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[Custom Map] Cloudside 747

Postby Cnaff » Tue Dec 23, 2014 12:50 am

***Will add summary later***
***Will add screenshots later!***

Planned Features=======================
  • Windows!!!
  • Exterior doors
  • Alternative captures points!
  • Secret things :twisted:
  • Overall "maintenance", clean the level up!
  • Balance gear
  • New "Hijacked" map variant!

V1=======================
  • WIP version released

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RobStorm
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Re: [Custom Map] Cloudside 747

Postby RobStorm » Tue Dec 23, 2014 1:19 am

I vote for windows and for curtains down the walkways so you don't have such immediate sight lines. I love the table vent in the sniper room, but I think it needs access both ways? Not sure. Anyway this map is shaping up to be really cool.

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OpticalF3AR
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Re: [Custom Map] Cloudside 747

Postby OpticalF3AR » Tue Dec 23, 2014 6:51 am

Love the map! I was hoping for someone to make an Airplane map when the update was still under wraps. Looks good so far :D
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Rekedens
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Re: [Custom Map] Cloudside 747

Postby Rekedens » Tue Dec 23, 2014 2:34 pm

Very unique map 8-)
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R3vo
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Re: [Custom Map] Cloudside 747

Postby R3vo » Tue Dec 23, 2014 3:43 pm

Very cool map, I played some really fun rounds on it, I do suggest adding a 2nd cap point to deter guards from rushing and then just camping in the front of the plane.
Image Check out Raven Shield and Apply Here- viewtopic.php?f=14&t=1927

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Cnaff
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Re: [Custom Map] Cloudside 747

Postby Cnaff » Tue Dec 23, 2014 6:17 pm

RobStorm wrote:I vote for windows and for curtains down the walkways so you don't have such immediate sight lines. I love the table vent in the sniper room, but I think it needs access both ways? Not sure. Anyway this map is shaping up to be really cool.

Yes! I'm probably putting curtains in the style of the ones on oceanside in the map!

R3vo wrote:Very cool map, I played some really fun rounds on it, I do suggest adding a 2nd cap point to deter guards from rushing and then just camping in the front of the plane.

Trust me, if/when I get the second-wind to "upgrade" the map to V2 a really cool second cap point is coming 8-) !

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1110
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Re: [Custom Map] Cloudside 747

Postby 1110 » Wed Dec 24, 2014 5:49 am

Might be a bit late now but thicker walls would stop some of the issues with people getting exploded and ragdolling through the outside of the plane.

Fun map thoug, good work.

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Cheroro
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Re: [Custom Map] Cloudside 747

Postby Cheroro » Wed Dec 24, 2014 6:21 am

My biggest issue right now is that the guards have no way to access the top floor of the plane. Intruders have a straight path right up to the package with no resistance. I'm also not sure I'm liking how each side has such a specific loadout, but oh well.

Other than that? I'm liking it. Looking forward to how it shapes out.
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lopez
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Re: [Custom Map] Cloudside 747

Postby lopez » Wed Dec 24, 2014 6:54 am

Cheroro wrote:My biggest issue right now is that the guards have no way to access the top floor of the plane. Intruders have a straight path right up to the package with no resistance. I'm also not sure I'm liking how each side has such a specific loadout, but oh well.


You can get up there if you use your c4 to blast yourself up there. It works really well.
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Rekedens
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Re: [Custom Map] Cloudside 747

Postby Rekedens » Wed Dec 24, 2014 1:27 pm

I got killed up there, I wasn't expecting anyone so I wasn't prepared haha
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Vectrex720
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Re: [Custom Map] Cloudside 747

Postby Vectrex720 » Thu Dec 25, 2014 6:05 pm

Lovin' the map! Keep up the good work. Though, it is really easy to defend the package as guard so keep that in mind when revising your map. I think another cap. point would be nice, but not necessary. Would be cool if you could add some more things to the plane. Maybe some basic things such as the food caddy for the flight attendants and things such as that. Anyways, can't wait to see future updates!
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