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Rekedens
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[Custom Map] Transport Ship

Postby Rekedens » Wed Jan 14, 2015 4:52 pm

The successor to Cargo Ship, which I stopped working on due to reasons.

Map:
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Purple: Cabin decks (2 floors)
Red: Maintenance deck
Green: Center Tower
Blue: Bridge
Yellow: Watch Tower

Off to the left: containers (with 3 passageways and zipline)

Change Log:

Version 6
- Added more passageways
- Finished Level 2 Cabin walls/rooms
- Started adding interior props
- Added more props here and there, rearranged things
- Reverse zipline
- Kinda accidentally deleted all glass and pickups
- More textures

Version 5
- Added 2 more pathways in the containers
- Moved the Intruder spawn capture point to one of these pathways so it's closer to the package
- Added more boxes and another grappling hook
- Currently no lightmaps baked
- Added 4 reddots in guards watchtower

Version 4
- Fixed more things
- Redid Intruder spawn to introduce random spawns
- Moved Intruder sniper to hard to get to spot on top of the containers, but if someone spawns there, they have access to it AND can combat Guards that rush their sniper, making it much easier for Intruders to go containers
- Added a container passageway for a more hidden route, but guards can enter from their end (it's just a dead end for them, but they may be camping, so careful!)
- Rebaked lightmap and added fog
- Added some reddots and bio's near Intruder side, also a shield but the placement is funny

Version 3
- Fixed the collisions I thought I fixed last time
- Grappling hook which is really a ladder
- Started fleshing out some rooms on the lower levels, so far the bottom floor has a ladder to access the third level

Version 2
- Fixed some objects without collisions and an invisible floor

Version 1
- Uploaded

Screenshots:
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Last edited by Rekedens on Wed Jan 21, 2015 9:31 pm, edited 8 times in total.
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maxwell218
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Re: [Custom Map] Transport Ship

Postby maxwell218 » Wed Jan 14, 2015 11:21 pm

Love it! It's great that you kept the ship idea Rekedens :).
Salut à tous! Bon jeu à vous et merci de ne pas utiliser Google pour lire cette signature ;).
I do Team/Clan signature (for free of course), so pm if you're interested!

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Rekedens
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Re: [Custom Map] Transport Ship

Postby Rekedens » Wed Jan 14, 2015 11:46 pm

Thanks :) Yeah the other one was waaaaaaay too big.
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neonjackal
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Re: [Custom Map] Transport Ship

Postby neonjackal » Fri Jan 16, 2015 3:37 am

It looks really nice, but I think it's still a bit big and boring, and I don't get the reverse zipline.
I'd maybe consider having less shipping containers or having some open ones to move more through the middle, I didn't even see the ladder to get up on top until thasin pointed it out. I really did like the guards side of the map though, like that little room with the pipes.

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Rekedens
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Re: [Custom Map] Transport Ship

Postby Rekedens » Fri Jan 16, 2015 8:04 am

Thanks! I do want to add the ability to move through the containers, I even have a passage planned out for under the ship, but it might not work once I add water
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Rekedens
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Re: [Custom Map] Transport Ship

Postby Rekedens » Fri Jan 16, 2015 11:51 pm

Updates. Check OP for changelog.

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Rekedens
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Re: [Custom Map] Transport Ship

Postby Rekedens » Sat Jan 17, 2015 1:59 pm

More screens from an update coming later today, after I bake it.

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Rekedens
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Re: [Custom Map] Transport Ship

Postby Rekedens » Sun Jan 18, 2015 7:48 pm

New update. Check OP for change log for details

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I added two more container passageways, both on the deck-level. One is a big room where I moved the 2nd capture point to (no longer at intruder spawn) which is also accessible from the top containers (see next screenshot)... and the other one is a smaller passageway close to the guard side. Greatly increases the pathways for Intruders for more stealthy approaches.

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Rekedens
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Re: [Custom Map] Transport Ship

Postby Rekedens » Wed Jan 21, 2015 7:28 pm

Updated, check OP for change log and a map to get an idea of what different sections are called.
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pacmikey
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Re: [Custom Map] Transport Ship

Postby pacmikey » Mon Jan 26, 2015 1:15 am

Are those shipping containers in-house? I could try to make you a model for them if you like. More "3D"
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Rekedens
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Re: [Custom Map] Transport Ship

Postby Rekedens » Mon Jan 26, 2015 8:29 am

I wanted to keep them simple because there are so many. :P I also ran out of my trial so I can't update it anymore.
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