Balance

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Introduction

Balance is a value that determines how upright your character can be at a given time.

History

  • Change Log
    • Patch 449 - new recoil systems for more advanced balance dynamics
    • Patch 309 - fix negative balance on arrest

Gameplay

At the bottom left of your screen, a Balance meter is shown which will range from 0, to 100. When the meter is showing 100, your character has reached maximum balance and when the meter shows a balance of 0, your character will be "rag-dolled". Balance can be regained during periods of lesser activity. Balance will never go lower than 5, except during “rag-doll” mode.

  • Different weapons do different amounts of Balance damage:
    • The SMG does 40 balance damage per shot.
    • The Shrike and Pistol do 45 balance per shot.
    • The Sniper does 95 balance damage per shot.
    • The Shotgun does 100 balance damage per shot.
    • Pushing someone with the Hands sets their balance to 0.
    • All explosions set the balance of players in their radius to 0.
    • Players that step on the Banana or other slippery surfaces (like railings) will have their balance set to 0.
  • Your Balance is dependent on your current stance:
    • Standing:
      • 50 When still
      • 30 When sprinting
    • Crouching:
      • 80 When still
      • 60 When moving
    • Prone:
      • 100 When still
      • 90 When moving
    • Airborne:
      • 5
    • Swimming:
      • 5
    • Ladders:
      • 5

Gallery

https://i.imgur.com/GsDwA2L.png



Example of losing balance by slipping on rails

https://i.imgur.com/STOe3ZT.mp4