Build 1108

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Patch Info

Released Unity Build Hotfix?


02/15/2019 5 X

New Additions

  • Intruder is now on Steam
  • Shotgun - Fires powerful beanbag rounds
  • Mountainside Night time version
  • Remote Charges have fancy priming sound and detonation lights
  • New explosion effects
  • New sleek material for SMG and Pistol
  • New lock picking graphics
  • New keypad unlock graphics
  • Mountainside now has a weapons case
  • Computer hack terminals received graphical overhaul.
  • Pistol now has red optic sights
  • Lighting and post effects overhaul for Cliffside & Mountainside
  • New graphics for helipad, helicopter, and antenna on Mountainside
  • More pictures on Cliffside
  • Player Info panels added to player names in team panel
  • Various functions added in Info Pane
  • Friend tab enables you to invite your steam friends to the game
  • Round timers (optional)
  • /rtimer admin command to set round timer by seconds (60 - 1200, 0 to turn off)
  • many new admin commands
  • Commands for resetting glass, decals, camera speed, etc. for filming scenes
  • Third person mirror camera now has cute visible camera to other players
  • Fancy new radio glow when transmitting
  • New mortar graphics
  • New mirror camera image effects to make more spy-like
  • Spectators can be viewed from Team menu


Changes

  • Spectator smooth camera redone
  • Spectator follow camera made better and won't put you "under water" anymore
  • Remote charges must land on surface for a period of time before they are ready to detonate
  • SMG base damage changed from 25 to 20
  • Pistol sway turned down a bit
  • Laser Sensors laser effectiveness made more consistent and will react to any movement
  • Force multiplier differences per bullet on advanced materials or rigidbodies
  • TK ban now has menu timer
  • Neat zipline material
  • Smoke Grenades made less crazy and smoke should collide with wall better
  • Fade off time for CS gas made faster and more consistent
  • Fewer smoke and cs grenades in inventory by default
  • Riverside river actually curves now
  • Ragdoll thumping sounds turned down a bit
  • Tighter offline mode for Map Maker testing
  • Disabled auto talk
  • Red dot pickups made easier to see in the dark
  • Mountainside Stage Left zipline made easier to hit so you don't fall to your death quite as much you clumsy dude
  • Default keybinds changed: Sprint - shift, Crouch - control, Prone - added secondary as z
  • Tons of other small changes based on moving to Steam

Fixes

  • Optimized radio voice chat and should fix any issues with radio transmissions cutting off too early
  • Red dot crosshair follows leaning correctly
  • General HUD color finally reset to correct saturation
  • Fixed hands not landing after smashing glass
  • Players teleporting instantly across map when touching certain colliders fixed
  • Disabled weird first person shadows visible elsewhere
  • Should have fixed mega hyper sky ragdolls that blot out the sun from time to time
  • Multiple spawning issue fixes
  • Fixed issue where creating room sometime doesn't work and leaves you stuck in menu
  • Multi-push-spam fixed
  • Riverside hill wall made a steep slope
  • Tons of other small bug fixes and changes