Build 82

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Patch Info

Released Unity Build Hotfix?


10/24/2017 5 X


Patch Notes

New Additions

  • New Guard model, UVS (omg this takes so damn long) and texture!
  • New Intruder UVS and texture (and slight model changes)
  • New skinning on guards and intruders
  • New smoothing groups on guards and intruders
  • We can now have custom player model materials/texture per map and custom map!
  • So you could have a mountain map with snow camo or a rainy map with special amphibian boots!
  • New cardboard cutout models will also take on custom materials
  • Guards now have brown eyes by default, but change them to whatever you want!
  • Mortar ammo can be limited now
  • Mortar ammo on Mountainside limited to 5 per mortar, spotlight is still infinite
  • Mortars updated to new graphics in custom maps now
  • Reflective damage mode added! Optional to enable. If you shoot your teammate, you take the damage instead of them. Choose which mode you'd like when you create a room.
  • You can now name your own rooms from the Create Room menu (as long as you're not demoted)
  • Glass now breaks easier from ragdolls

Map Maker

  • Updated to version 1.08, use Unity 5.6.4p1
  • Security cameras added in for easy use!
  • Mortars have ammo variable
  • Ragdolls can now trigger activators on enter
  • CustomMapSkins class added for loading in your custom Guard and Intruder materials/textures

Changes

  • Changed message if map doesn't load when testing to remind you to remove spaces from the directory
  • New version of Photon and networking
  • Colored warnings for TKs and custom tuning on rooms or maps

Fixes

  • Fixed underwater fog in custom maps
  • Update to Unity 5.6.4p1 should hopefully make the game more stable for some users
  • Fixed/removed being able to zoom out when using the normal ragdoll camera
  • Fixed mirror camera turning bug that made it all janky and stuff, should be smooth now