Build 87

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Patch Info

Released Unity Build Hotfix?


05/10/2018 5 X

Patch Info

New Additions

  • Totally NEW RIVERSIDE lighting and reflections
  • New and modified Riverside materials
  • New and modified Riverside props
  • New riverside garden graphics
  • Totally NEW DOORS on Riverside!
  • This means glass doors, part glass doors (stick your mirror cam through), different colored doors, etc!
  • Post processing effects and Anti-Aliasing! (FINALLY)
  • Post processing effects and reflections can be enabled/disabled from the options menu, it is a good idea to disable them if your computer is strugglin'
  • Otherwise, massive riverside graphics optimizations should have it running better than ever
  • You'll be able to use these post effects in your custom maps as well!!
  • Shootable ceiling lights!
  • Sweet new volumetric lights (it's humid on the island)
  • Last Man Standing mode can now be activated via Tuning

Map Maker

  • Shadows are no longer forced to low resolution
  • Will be releasing ReflectionProbe Manager
  • Will be releasing BoxSelect and distance light/object culling

Changes

  • bloons disabled for now

Fixes

  • Fixed clock hands so they go to the right time
  • Added some blocking volumes
  • fixed layer check for pushing
  • more flexible door parenting
  • physics optimizations on props and levels
  • Garbage collections optimization and more caching
  • more optimizations
  • turned off GPU skinning
  • turning off graphic raycasters on UI that doesn't need them
  • character collision optimizations
  • stickies shan't touch a player
  • intense draw call/batch optimization
  • a lot of code cleanup
  • optimized muzzle flash lights
  • sun cycle won't dumbly turn on by default